My first or second Zbrush attempt, I think my first one was about 5 or 6 years ago and it wasn't very good. I wanted to make this look like a toy, and at first I though that it was going to be fairly simple because the character design isn't complicated, but it actually turned out to be a challenge. I quickly found out that there are techniques to create a smooth character, and I'm very happy with what I learned. Posed and painted in Zbrush, and more to come in the future.
Tuesday, April 26, 2016
Tuesday, March 29, 2016
Tuesday, March 15, 2016
Monday, December 14, 2015
Some more progress. I haven't used any type of sculpting tool yet, it's all plane modeling. I figured that would be the best way to learn my way around Maya, so far it's not lookign bad, but adding more detail in Zbrush will bring it out more. I Adjusted the tubes on her back to look more like the tubes from the alien movies.
Wednesday, November 11, 2015
I decided to model my female sculpture inspired by the Alien movies in Maya. At first I just wanted to make a simple low poly model that I would take into Zbrush and sculpt all of the details there, but I just kept going and going in Maya because I wanted to practice my edge loops; I wanted to end up with something that I can animate later. It's still not done, and I still want to add more detail in Zbrush and possibly tweak the face a bit even though it'll have a helmet in the end. So far I'm pretty happy on how it's coming out.